

We advise sticking to stable releases for your official gaming sessions.This is the one. Things like editor previews, stringtables, icons & other small art items might be missing until final touches are applied before release. As a reminder when submitting new tickets, don’t forget to check if the issue was already reported. We ask you to head to our feedback page and help us iron out any pesky issue that you might find.

The builds are signed with the new type v3 keys and can be safely used to test online with your friends. So there will be a fresh, straight out of the oven, WIP content available to test out, but equally it comes with a likelihood of bugs and unfinished data being present in the build. ※ Pending scheduling adjustments that we may make while we settle in to the new process.ĭevelopment Builds will be published in the state that they are in when the automated deadline is reached. However, we may also manually push updates between scheduled builds in order to test some trickier features that require multiple iterations. Weekly Development Build updates will be generated via a automated process that will publish a new build from our development pipeline directly to Steam Workshop, every Tuesday at 04:00 AM GMT.

For now, the trial will run until the next stable build (0.4.9) but it will continue on a long-term basis if the process is not fraught with problems. Much like BI has been doing so with the Arma 3 Development Branch. We are undertaking this move on a trial basis to attempt to gather feedback from our users more rapidly, in order to publish “bug-free” stable builds. Starting today, Work In Progress, Development Releases for all of Red Hammer Studios’ mods will be publicly accessible.
